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Subnautica moonpool ingredients
Subnautica moonpool ingredients









subnautica moonpool ingredients

Next time I jump in I'll turn it off to let all 3 bios hit 100 to then run it again + my three power cell chargers + 2 battery chargers & a few search lights to see how the power holds up. I then deconstructed all my solar panels & rebuilt them so they're now 4 -> 9 on the list & noticed my water filer only takes ~1 power each interval & my overall power now hangs at 300 (give or take a point or 2) when only my filter is running.

Subnautica moonpool ingredients generator#

My power generator order was 1 -> 5 solar, 6 -> 7 bio, 8 solar, & 9 bio. (I've had many fab uses take 10 power instead of the intended 5 b/c of this. It turns out that if you have any generators especially solar that don't have enough charge to power w/e device you're running, it'll take even more power from subsequent generators in the chain until it gets the base operation amount from one genny. It was only until after I built a 3rd bio & 6th panel that I figured out why. get i farm and bio going, and if you can reacter going.įor the longest time I've had tremendous power fluctuations w/ moonpool charging sessions & 1 water filter & this was with 5 solar panels & 2 bioreactors. Solor is good at the start, but you are going to need a lot soon. i need 1000 before every thing fixed its self, i had two water pumps and a moon pool. if you get water filres you may need more.

subnautica moonpool ingredients

The more power the better, but i'd say try to get 400-600. Originally posted by Iráñëth:about every 1.5secs it will charge 15-25% till it is full.











Subnautica moonpool ingredients